I think back to the 2000s often these days when I'm frustrated with the technical issues in PC games today. Despite BioWare's history as a PC studio, the idea of a PC port being better in those days was about as unlikely as winning a headbutting contest with a Krogan. Mass Effect PC even had some other big advantages over the Xbox 360 release, like an inventory system that couldn't be considered a war crime. I had time to save the Citadel twice on Xbox but still went for a third run on PC with a more stable framerate. Today all of those games are better played on a PC, but 15 years ago, the six month wait for Mass Effect's PC port might as well have been an eternity. Alongside Gears of War and Halo 3, Mass Effect was a key reason to own an Xbox 360. The idea of a PC port being better in those days was about as unlikely as winning a headbutting contest with a Kroganīy 2007 I'd devoured Star Wars: Knights of the Republic and fully bought into the hype about BioWare's new cinematic RPG being a true generational leap.
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